I had a fun time! Upgrading your characters as they pass through to then fight a boss is a nice twist on the tower defense formula. Felt more like a management game at times which was a neat touch.
Some feedback:
The presentation of information is a bit rough, but after taking the time to read everything and learn it was easy to get the hang of.
Although there’s already a lot of information, I felt that some essential info was missing from the UI. First, it would be nice to see the positive and negative output of matter that is being generated so that you could plan accordingly and not spawn too many towers vs energy generators. Second, I didn’t know how many bosses I defeated so a counter for that would be nice. Lastly, once I beat the final boss, it would be nice if there was an end screen! (Unless I missed it for some reason, maybe I clicked too fast or actually only beat 4 of the bosses? Was hard to tell regardless.)
Sound effects and/or music of some kind would be a nice touch. Especially if a boss has been defeated, a satisfying sound for their defeat would add a lot to experience.
In addition to sounds, some visual effects for the defeat of troopers, bosses or units being upgraded would be nice.
When I bought the final spawn speed upgrades, it seemed like it wasn’t taking the cost of energy, so I essentially just got it for free once I hit enough energy output.
It’s a bit rough to place everything willy nilly, a traditional grid-based system to place towers might help streamline tower placement a bit more.
Regardless, I had a fun time! Great work on this! Hope to see more!
Thanks for the comment! If i had even one more non-work, non-family day to work on it, Many of those things were on the to-do list! My last day i had to pick n choose some stuff. And even polish what needed to be done.
But to note some stuff from number 2, there is a boss counter in the spawner menu. And quickly seeking through your video, it looks like you didn't get the victory screen? I'm sorry. i will get like 20 minutes of time later today, This may be one thing i might be able to look at and change. its suppose to pop up when you kill 5 and show you the time it took you.
God I love the concept of a reverse tower defense where your towers buff the minions instead of hurting them. Is the healers in the game increasing the max health of the minions? Hard to tell a little bit, would be cool if we had some way to see the stats of an individual minion.
Edit: God this game is so speedrunable its lovely, got my time down to about 14:00 on my second run its fun as hell. 3rd run down to 11:27, might do some optimizations later really want to be able to do 5 bosses in less then 10 minutes
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I had a fun time! Upgrading your characters as they pass through to then fight a boss is a nice twist on the tower defense formula. Felt more like a management game at times which was a neat touch.
Some feedback:
Regardless, I had a fun time! Great work on this! Hope to see more!
Thanks for the comment! If i had even one more non-work, non-family day to work on it, Many of those things were on the to-do list! My last day i had to pick n choose some stuff. And even polish what needed to be done.
But to note some stuff from number 2, there is a boss counter in the spawner menu. And quickly seeking through your video, it looks like you didn't get the victory screen? I'm sorry. i will get like 20 minutes of time later today, This may be one thing i might be able to look at and change. its suppose to pop up when you kill 5 and show you the time it took you.
God I love the concept of a reverse tower defense where your towers buff the minions instead of hurting them. Is the healers in the game increasing the max health of the minions? Hard to tell a little bit, would be cool if we had some way to see the stats of an individual minion.
Edit: God this game is so speedrunable its lovely, got my time down to about 14:00 on my second run its fun as hell. 3rd run down to 11:27, might do some optimizations later really want to be able to do 5 bosses in less then 10 minutes
Edit 2: Ayo got down to 8:50 with better generator efficiency, could prolly do better with more precision, but its a good amount for now. Used a spreadsheet to try to calculate some values: https://docs.google.com/spreadsheets/d/1Ze466EOK3kJqIkh74YJGuM4sHGfV0CEVXZZ7PXKE...
Okay gonna stop keep putting edits, but here are my new Scores: 7:31 for 5th run