
Chrome Dome
Play directly in your browser at: https://chromedome.mclama.com/
Command a massive, walking dome city
ChromeDome is a persistent, multiplayer city-building and economic strategy game played entirely in your browser. You must manage production chains, trade on a player-driven market, and coordinate with other players to establish dominance over a persistent online world.
Core Gameplay Features
City & Supply Chains
Build and optimize your city layout inside the tight constraints of a walking dome. Unlock and manage production lines, refining raw materials into high-tier technology, luxury goods, and armaments.
Market
Trade resources on a player-driven, real-time market. Prices shift based on supply and demand. Buy low, optimize your industry, corner the supply chains, and sell high to fund your city's expansion.
Cooperative & Challenging PvE
- Defend the Dome: You are under constant attack, But at your own pace. Scan for monsters in the area before attacking.
- World Boss Raids: Team up with the world to defeat massive roaming World Bosses.
- The Swarm Event: Coordinate with your corporation to defeat increasingly procedurally generated stages.
Corporations & Tactical PvP
- Territory Control: Claim regions on the global map to tax local trade and collect passive resource nodes.
- Corporate Warfare: Join or form a Corporation, build defensive Beacons, and declare war on rival factions to seize control of vital regional structures.
Ascension & Rebirth
Once your dome reaches maximum level, execute a Rebirth. Reset your city in exchange for Chromium—a premium resource used to purchase permanent bonuses.
Join the Community
ChromeDome is actively developed with players, Community feedback being a driving force available in-game, and through discord.
- Play Now: https://chromedome.mclama.com/
- Discord: Join our Discord community to coordinate regional defense, plan market maneuvers, and talk directly with the developers!
AI-Assisted Engineering Disclosure
Every system in ChromeDome — mechanics, features, balance, and art — is planned by a human developer first. AI agents execute those plans: writing the code, writing tests for that code, and running 30+ automated validation suites before anything reaches a human for review. Nothing ships without a human reading the code and testing it in-game. Some in-game artwork is AI-generated under the same human-directed process. This is not "vibe coded" — no code or art ships without someone who understands it checking it first.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 65 days ago |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | mclama |
| Genre | Strategy |
| Tags | City Builder, Economy, Futuristic, Idle, Incremental, Multiplayer, PvP, Sci-fi |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Multiplayer | Server-based networked multiplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Development log
- 6/30/2026 - Whats going on1 day ago



